A downloadable game

PROJECT OVERVIEW Project Berry is a survival/crafting prototype exploring resource-based gameplay economies in Unreal Engine 5. The primary goal of this project was to build an interconnected system where gathering, crafting, and building all draw from a shared resource pool — with live objective tracking driving player progression rather than a static goal.

TECHNICAL FEATURES

  • Resource Economy: Wood and stone are gathered via line-trace interaction and consumed by a cost-based crafting/building system (walls, floors, ceilings), creating a real trade-off between gathering and constructing.
  • Stamina System: A consumable-driven stamina mechanic (berries) ties player action to resource management, rather than passive regeneration.
  • Live Objective Tracking: Progress toward goals (e.g. "Collect 500 materials") updates in real time as the player gathers, giving continuous feedback on progression.
  • UI-Driven Crafting: A dedicated crafting menu displays live costs against current resources, so players can evaluate what's buildable at a glance.

CONTROLS

  • WASD: Move Character
  • LMB: Gather Resources
  • [Key]: Open Build Menu
  • Esc: Pause / Menu

ENGINEERING BREAKDOWN

  • Engine: Unreal Engine 5
  • Languages: Blueprints
  • Focus: Gameplay Systems, Resource Economy Design

Download

Download
Project_Berry.zip 344 MB

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