Project Berry
A downloadable game
PROJECT OVERVIEW Project Berry is a survival/crafting prototype exploring resource-based gameplay economies in Unreal Engine 5. The primary goal of this project was to build an interconnected system where gathering, crafting, and building all draw from a shared resource pool — with live objective tracking driving player progression rather than a static goal.
TECHNICAL FEATURES
- Resource Economy: Wood and stone are gathered via line-trace interaction and consumed by a cost-based crafting/building system (walls, floors, ceilings), creating a real trade-off between gathering and constructing.
- Stamina System: A consumable-driven stamina mechanic (berries) ties player action to resource management, rather than passive regeneration.
- Live Objective Tracking: Progress toward goals (e.g. "Collect 500 materials") updates in real time as the player gathers, giving continuous feedback on progression.
- UI-Driven Crafting: A dedicated crafting menu displays live costs against current resources, so players can evaluate what's buildable at a glance.
CONTROLS
- WASD: Move Character
- LMB: Gather Resources
- [Key]: Open Build Menu
- Esc: Pause / Menu
ENGINEERING BREAKDOWN
- Engine: Unreal Engine 5
- Languages: Blueprints
- Focus: Gameplay Systems, Resource Economy Design
| Status | Prototype |
| Author | SchwiftyGG |
| Genre | Survival |
| Tags | building-placement, crafting-system, objectiveprogress-tracking, resource-gathering, stamina-system |
| Content | No generative AI was used |
Download
Download
Project_Berry.zip 344 MB

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